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Xziled

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A member registered Jul 17, 2018

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Pretty neat, I got all 3 endings, C was the best so far, it hit right in the feels

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Took me 9 hour to complete, I thought it was like a 5 minute game considering another entires on the jams.

It was quite fun and enjoyable, controls are wrong, it could be a lot more comfortable to have right click to absorb and space bar to stop time.

As always, beautiful art, people quite enjoyed it on stream, and I did so.

I loved the variety of mechanics proposed, some of them were quite unique, but the major bother is that I always had to set up a screen full of one only danmaku in order to create more damage, it could be nice to have a multiplier over multiple combos to make things more interesting, since the method used takes a lot lot lot of time.

Please keep making awesome games.

Fun action game that goes straight to the point.

It took me like 10 minutes to end the game, but I see potential, feels like katamari and in the endgame you're even bigger than Reimu, so I think the "Im very smol" theme, kinda ended well, it just needs more bosses that clearly are small to represent that suika is getting bigger every level.

The visuals were funny, I would like to see more comedy in this style and gameplay.

So, in the end, it was too short, but I like what it offers.

Yeah, this is a good concept with broken mechanics.

Starting with the use of the gun, why?, second, the reloading time just takes too long, parry mechanic are somewhat useful with aya, but I still don't understand why youhad to add immortal faeries, I almost thought it was the final fight just for that.

And never really used teleport because it hardly explains when can it be used, sometimes works, sometimes don't. I might suggest an infinite double jump, because it is just not enogh in some places, believe me, it doesn't make it any easier, but reaching enemies and keys is just a pain when you don't have an idea that you had to touch them, I thought I had to shoot them (?

Music was a curious choice, I like it, but it doesn't seem to fit, but I like it (?

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War never changes.

This was challenging and fun. At first I didn't get why you got hearts, I thought it was life, then I noticed the Yuri meter and then I read the explanation on your page (I should have done that first), so a recommendation is to add a hint to notice the meter at the start of the game.

Although, I notice game breaks a little.
- I soft locked it when I tried to move across another unit that ran out of turns, and the game never ended.
- Characters get stuck and their routes are cut in presence of other units, I've played rpgs that obviously block you when you put them at the door spot. This is not a real problem when you realize that, but still needs some tuning.
- Broken hitboxes: very short range does strange things to shotgun bunnies, sometimes the shot goes thru the character without harming it, and others, you don't damage anything, but then  you got shot and ded.

Still, the experience of a 3D turn based shooter was pretty rad, I definitely want more.

PD: stream was kinda boring because of lack of background music, so you might wanna add something (?

Hella fun. Though I broke the game, there's an specific chest on the second floor that has infinite stuff in it. You might wanna check that out.

Still, both the dungeon and the battles were so much fun, farming juice and money to get bombs is a viable option to cross the game, and thanks to the save option, little can be risked.

I lost my stuff several times, but still, it was kinda nice that equipment and MP didn't, so the risk-benefit is quite satisfactory, also, NitoHina is quite nice too.

The only thing I didn't get was, "how is that the floors get bigger, the more you advance, you said to be wanting to reach the top of the pyramid, but it had to be inverted for that to make sense or you actually start on the top (?

PD: Rip Wakasagi and Iku, you were delicious.

Quite broken on the gameplay part, the learning curve is just very hard, plus, the trayectory of movement and attacks are dependant of enemies nearby, wich results in poor efforts defending others even in distance. 

Worst part is the % of damage according to health, it makes sense, but difficulty spikes when you add resistance to certain elements, a balance in such power might be needed catch early.

As a concept it might work, but still need to be tuned.

I love it, not very good combination with acrophobia 

Ohhhhh, that totally makes sense, well, too bad it happened like that, it totally could work if divided by levels

ooooook, I don't think I'll curve it to that extend (why even, lol)

Even if audio was improvised, you should consider that on a future game, its totally original

Yeah, thanks a lot for watching the stream too : D

omg, I just realized, its quite sudden, but ok xD

ngl, I wanted to get a bad ending and I tried so hard to achieve it xD.

DAMN OKUU YOU'RE CUTE, its so adorable to see her trying her best, putting words together seems a nice mechanic to pick routes, and yata is a good companion too.

Both endings were so heartwarming, I felt so good just by playing this, thank you very much.

Damn I felt identified, I could eat that much chocolate too.

Never got to be the best, I was close, but only unlocked the last song and I gave up, still, this game has potential to have multiple levels, more stuff and a story that follows them, art and sprites are cute and wombo combos are a good excuse to have a good time playing this, thanks a lot.

Honestly I just created only 1 pair to play the game, confident that if I was good enough I could succeed, little did I knew the game punish you for doing that, and eventually any character could turn immortal, not my proudest 2 runs.

I guess the concept is ok, but it should be pointed that you can create those pairs ingame, not on the pause screen, and if so, at least hint the players into doing that.

However battles are quite fun, except for seija, really hate her and those half inverted controls, many place to experiment and enjoy multiple spell card battles, the lack of sound is an issue, is not that epic and it takes a bit of the fun away.

Animations do their work but I would like there could be a way to teleport myself to the center of the screen when a battle is over, because its a pain in the ass to walk all the way to the top over and over again.

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Acapella game, round of applause for the originality. Audio is ugly af, but it made me lol.

I didn't found this so hard as they said, missiles solve any problem, what I found was a bug, if you enter yuuka fight while shooting flamethrower you're stuck with that sound the rest of the game.

Not exactly my favourite, but the effort is appreciated.

Wow, the clash of the princesses from both worlds.
Funny thing, I thought they were playing minecraft and boom, minecraft bar xD.

This was very nice to see, I totally needed to see what happened when pc98 meet windows saga. 
And still, watching them getting along was such a natural feeling.

The font is a terrible choice, is very hard to read, i j t and l look quite simmilar on this text. That's my only complaint on this work.

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First of all, thanks a lot for your help about the route system, it was awesome to see the developer on my stream.

I think this is amazing, characters are adorable and totally connected with them, specially cirno and the way she speaks.

Something still was kinda weird, when the prismrivers asked about her favourite flower, did kokoro got her voice back?, or else, how did she responded to that?

Still an impressive vn, funny how everybody loves to be listened despite her muteness, my favourite part was when she started dancing on the street, 'cause that's something I definitely would like to see irl. xD

This totally needs a score system on the music part, how do we know that we suck if we don't have one?. (?
Still, the best part, totally enjoyed the guitar hero vibes from this. 

But the question remains... where are the other 2 band members?, never met them, lol.

Many games on this jams offer a sweet love story, but this one had a bitter side, I take my hat off to that, we totally need more daring routes that show the misteps that love can take you to.

Nice ship (?

I usually dont like point and clicks that use real pictures because is less obvious where you have to point... and click. Fortunately there's a glitch that sets the canon on the wrong picture and is more obvious what you must do.

This is a nice spooky story, really enjoyed the part where you manage to save yourself, still, very weird how the story goes about the dimension part, we definitely know that's a little bit weird than usual, but ok, that works for me.

Still a wholesome story, with a good moral, never date on spooky ships.

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I got stuck with Aya because nobody said I had to speak with her so I ran around the museum trying to find the lonch ness monster, guess that's on me, huh.

I really had so much fun with this one, taking pictures is like activating fps mode, the characters have funny faces, and is adorable to run away from the flan horde on first person, is just so dawwwwww.

This felt like Ib museum, but with less things trying to kill you and with more paper craft, is a very nice story with a satisfying ending, thanks a lot for creating this.

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As veterans of this jams, we could only expect high quality games such as this one from you guys, congratulations on this new achievement.

I like so much that stories are told in different art styles, my favourite was the one that looked like the touhou endings, is great to have minigames to have those stories told, those could be a little more complex, but they're great as they are.

I still feel kinda awkward about shou, bishamoten might be a little dissapointed to have an alcoholic and gambling big cat disciple, but yea, the magic of doujin I guess ¯\_(ツ)_/¯

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Maybe the instructions were a little unclear, but I used to play this without firing with Mei at all, lol.

OMG, this vn is as good as the gameplay, and that twist at the end gave me laughs and heartwarming feelings.

A fantastic work, I bet this gets the first place.

PD: gayzing lol

Dang, so sad this couldn't be, the preview seemed amazing.

I hope this project will survive until next jam.

I don't think rating this could be fair, so... alright, good luck with the project, I guess.

RIP AND TEAR

Splendid take on the original, art might be a little little bad, yet the designs totally nailed it.

Story is fantastic and full of violence, the curvature of the screen is what upsets me a little, it's a nice detail, but a little less could still look good, 

Excellent work so far.

An interesting take on remilia lol, kinda fun to play, but somewat unbalanced into the bombs power, it could be better since the gameplay fits just right, I hope you can find more music tracks for it (Chimata's theme is AWESOME ngl), and some work on the sprites could make them look even better.

Damn, this was good.

An adorable Kirby like adventure and an amazing reference to Touhou 1, I could say it was kinda easy, since Marisa does all the work sometimes, but even so, the style is so cute I couldn't be mad at all.

Well, I ejoyed the roguelike part, but sadly it gets interrupted with so much dialogue that doesn't justify why you must wait so much for it. 

I guess a better approach would be to set appart the vn game itself, with another background and music, that way the game won't bait you into thinking the gameplay is about to start when there's still a loooooong story to be told.

I liked the dialogue between Reimu and Cirno, but Aya seemed quite irrelevant for the story, since her mission is to kill everything and that was something you were doing from the start, so, that's it.

The best part were the enemies that attack from afar, really made me think on how to confront them, it could even be a good idea that some doors opened a second door and enemies trap you from behind or afar, that could be fun.

Game went just dark and the battle with remi never came, if the last rooms weren't that long I could replay it a couple of times just to see if the bug fixed itself.

Quite nice rhythm game, its very very hard to see some notes depending on the angle and the hard difficulty, I guess there's no extra stage after unlocking everything, quite sad.

Art is very nice, models are amazing, some of the movements are a little off, but that can be fixed, quite hard to get an A, I got c so often even if I thought I was doing just fine.

I understand this is an unfinished project, so I just cannot judge the gameplay or the assets as a whole, since obviously it's unfinished, so I'll give my opinion only based on the story and it's placement.

I don't like that the story interrupts the gameplay so often, specially if said story is quite long as this one, I felt like the gameplay itself was replaced with a vn (or maybe it felt a lot longer due the text on screen was larger than usual), for a touhou like game, the story tends to be really dense and hard to understand where is it going, simpler could be better, just saying.

Mother of sweet horsey jesus. whatthefo

aight, I know this was for the lulz, cause noboty lasts a moth making this and end with this result xDDD.

Yeah this is totally worth discussing, it could be either the best game on this jam but also goes into the GottaWashMyEyesWithBeach category.

An interesting take on a touhou dialogue routes. 

I honestly felt like playing the game with a Letty mod, its very interesting to see this kind of art style, the only thing that I found weird were that some characters had larger necks xD. even so, I loved all of them even if for some reason, yuyu has a darker shadow on her face that doesn't fit with the rest.

Also, weren't most of the backgrounds supposed to be set on winter?

Still, great story, I think the ship is kinda hard to achieve, since sakuya did all this for her mistress and as the bad endind implied, she immediately returned to remi's mansion, but hey, this was just a theory, a fanfic theory, thanks for writing.

This was a big surprise, for some reasons. First it's a little awkward for the theme of the bulling, wich is an accurate way to present a concept, but it lacks enclosure, and lefts some questions behind, what happened with the "friends"? will he assist another party but cosplaying? or even the family opinion considering he's totally taking mom/sis make up. 

I know none of those should be answered, but the take on the story was so realistic that I thought some of those issues would be questioned, probably if there was more a more easygoing start on the story the ending might be somewhat irrelevant , but I still can buy the story for the gameplay and that's the only thing that matters.

Picking the right clothes is really the funnest part of the game, since I honestly like the characters but even so I often forgot the eye colors or even hair (thanks for that, fanarts), so it's good to be more acknowledgeable on those facts, wich is nice. Also audio loops really fast, so it gets annoying if you take your time.

I would not like to live on this parkour mess of a house tho.

Kinda dissapointing, as a I wanna be the guy kind of games enjoyer, I must say it need to be polished a bit more, the hitboxes on the red obstacles are kinda misplaced on some levels, specially in level 2-5, here, you normally could stick to the front wall so you can slide and have big space to maneuver, but instead you get killed instantly, my recomendation is to move the obstacle a little to the right so Marisa doesn't die here that easily.

That said there's another thing that could make this game less frustrating, that instead of a shot, she could get proppelled and hover on the opposite direction of the mouse, if the impulse is very short you could still keep the difficulty, but the shot gets a lot of misdirection on air, depends strictly on the mouse speed and that is very hard to control if you need a click on the specific right direction, that could ease things a little bit for the player.

And another thing, it could be nice that you couldn't backtrack on the rooms, since a couple of times I unporpusedly clicked and got reeeeally back a couple of rooms by accident. 

But hey, don't feel bad about it, this really took me back to the time where flash games really started to take off and people were just discovering how things worked, those kind of people worked very hard and made awesome games eventually, so don't lose hope, you got the spirit, and the world is always in need of games that break the spirit and challenge the mind : 9

Why does youmu has green skin? xD

Never played Paper Mario before so I got a little help from chat stream to know how to parry, I guess that's a suggestion since instructions weren't clear for people who aren't familiar with the gameplay.

Noneontheless I found it quite enjoyable and challenging, the story is cute and had no problem going tru twice as a result of my ignorance about the parry system.

The only problem I found is that the lake music is kinda lame, and annoying, trumpets are really high pitch in comparison with battle theme, wich is more nicer and merrier.

Art is perfect for the theme of the game, such cute characters to battle with and equally adorable animations, I relly loved them, so thanks for that. 

Absolutely majestic.

A near perfect game, I know a rayman clone when I see one and this is pretty epic too, when you dominate the mechanics you feel unstoppable. And yep, I lol'd at the end xD.

I didn't played for score but I had a great time, it could be even better if you hint the players to get all the fireflies just for another fanart as a reward.

It's awesome what you achieved on this jam, thank you very much.

This looks ugly, in a good sense, if it tried to represent the beginning of the 3D on the N64 era you totally nailed it lol.

We all had a good laughs on this one, specially on the models. This was definitely more fun to play with Marisa than Reimu, even if it was intended as the oposite, I still don't get how usefun can get Reimu's bomb, specially with many enemies around, a fantasy seal would be more appropiate, even Marisa's Napalm works fine to certain extent.

I liked the twist at the end, but the dialogues from both protagonists is exactly the same, so it was a little dissapointing to play with both and get nothing new.  

Even so, this was good for the lulz, it needs more epic music, any anythingvania needs epic music.

The art is the best part on this, I hoped a bigger plot twist at the end, so I think it fell a little short, but it was an accurate representation of the characters.

A little short story that could need a little more work and routes, but it works great as a concept.